Extends:
Modifiers:
Source code
SFItem.SFVisorUnit%%
{
ItemDescription="Visor Unit:\nThis device provides the wearer with a HUD,\nHeads Up Display. Information regarding the wearer's health, armor, inventory, and so forth are displayed on the HUD."
ItemIcon=Texture'SfResource1.Icons.visorico'
ItemName="Visor Unit"
PlayerViewMesh=Mesh'SFItem.SFVisorUnit'
PickupViewMesh=Mesh'SFItem.SFVisorUnit'
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
RemoteRole=ROLE_DumbProxy
Mesh=Mesh'SFItem.SFVisorUnit'
AmbientGlow=32
}